Prompt Library
Cosmic Keystrokes
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Prompt Library
Cosmic Keystrokes
Generate an interactive speed typing game in a single HTML file, featuring side-scrolling gameplay and Tailwind CSS styling.
Copy this prompt into our developer Console to try it for yourself!
Content | |
---|---|
User | Write me a fully complete web app as a single HTML file. The app should contain a simple side-scrolling game where I use WASD to move around. When moving around the world, occasionally the character/sprite will encounter words. When a word is encountered, the player must correctly type the word as fast as possible.The faster the word is successfully typed, the more point the player gets. We should have a counter in the top-right to keep track of points. Words should be random and highly variable to keep the game interesting. You should make the website very aesthetic and use Tailwind. |
Example Output
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script src="https://cdn.tailwindcss.com"></script>
<title>Side-Scrolling Typing Game</title>
</head>
<body class="bg-gray-900 text-white">
<div class="fixed top-4 right-4 text-2xl">
Score: <span id="score">0</span>
</div>
<div id="game" class="h-screen w-screen overflow-hidden relative">
<div
id="player"
class="absolute bottom-10 left-10 w-8 h-8 bg-blue-500"
></div>
</div>
<div
id="word-input"
class="fixed top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 bg-white text-black p-4 rounded hidden"
>
<input
type="text"
id="typed-word"
class="border border-gray-300 rounded px-2 py-1 mb-2 w-full"
/>
<button id="submit-word" class="bg-blue-500 text-white px-4 py-2 rounded">
Submit
</button>
</div>
<script>
const words = [
'ability',
'able',
'about',
'above',
'accept',
'according',
'account',
'across',
'action',
'activity',
'actually',
'address',
'administration',
'admit',
'adult',
'affect',
'after',
'again',
'against',
'agency',
'agent',
'ago',
'agree',
'agreement',
'ahead',
'air',
'all',
'allow',
'almost',
'alone',
'along',
'already',
'also',
'although',
'always',
'American',
'among',
'amount',
'analysis',
'and',
'animal',
'another',
'answer',
'any',
'anyone',
'anything',
'appear',
'apply',
'approach',
'area',
'argue',
'arm',
'around',
'arrive',
'art',
'article',
'artist',
'as',
'ask',
'assume',
'at',
'attack',
'attention',
'attorney',
'audience',
'author',
'authority',
'available',
'avoid',
'away',
'baby',
'back',
'bad',
'bag',
'ball',
'bank',
'bar',
'base',
'be',
'beat',
'beautiful',
'because',
'become',
'bed',
'before',
'begin',
'behavior',
'behind',
'believe',
'benefit',
'best',
'better',
'between',
'beyond',
'big',
'bill',
'billion',
'bit',
'black',
'blood',
'blue',
'board',
'body',
'book',
'born',
'both',
'box',
'boy',
'break',
'bring',
'brother',
'budget',
'build',
'building',
'business',
'but',
'buy',
'by',
'call',
'camera',
'campaign',
];
let score = 0;
let currentWord;
let startTime;
const game = document.getElementById('game');
const player = document.getElementById('player');
const wordInput = document.getElementById('word-input');
const typedWord = document.getElementById('typed-word');
const submitWord = document.getElementById('submit-word');
const scoreDisplay = document.getElementById('score');
let playerX = 10;
let playerY = game.offsetHeight - 50;
const speed = 5;
function placeWord() {
const word = document.createElement('div');
word.textContent = words[Math.floor(Math.random() * words.length)];
word.className = 'absolute text-2xl';
word.style.left = `${game.offsetWidth + 10}px`;
word.style.top = `${Math.random() * (game.offsetHeight - 50)}px`;
game.appendChild(word);
return word;
}
function checkCollision(word) {
const playerRect = player.getBoundingClientRect();
const wordRect = word.getBoundingClientRect();
return !(
playerRect.right < wordRect.left ||
playerRect.left > wordRect.right ||
playerRect.bottom < wordRect.top ||
playerRect.top > wordRect.bottom
);
}
function startInput(word) {
currentWord = word.textContent;
wordInput.style.display = 'block';
typedWord.value = '';
typedWord.focus();
startTime = Date.now();
}
function endInput() {
wordInput.style.display = 'none';
const endTime = Date.now();
const elapsedTime = endTime - startTime;
const timeBonus = Math.max(2000 - elapsedTime, 0);
score += Math.round(1000 + timeBonus);
scoreDisplay.textContent = score;
}
function checkInput() {
if (typedWord.value === currentWord) {
endInput();
}
}
function gameLoop() {
playerY = Math.max(
0,
Math.min(playerY, game.offsetHeight - player.offsetHeight)
);
playerX = Math.max(
0,
Math.min(playerX, game.offsetWidth - player.offsetWidth)
);
player.style.top = `${playerY}px`;
player.style.left = `${playerX}px`;
const words = Array.from(
document.querySelectorAll('#game > div:not(#player)')
);
words.forEach((word) => {
const currentLeft = parseInt(word.style.left);
word.style.left = `${currentLeft - speed}px`;
if (checkCollision(word)) {
startInput(word);
}
if (currentLeft < -word.offsetWidth) {
word.remove();
}
});
if (Math.random() < 0.01) {
placeWord();
}
requestAnimationFrame(gameLoop);
}
document.addEventListener('keydown', (e) => {
if (e.key === 'w') playerY -= speed;
if (e.key === 'a') playerX -= speed;
if (e.key === 's') playerY += speed;
if (e.key === 'd') playerX += speed;
});
typedWord.addEventListener('input', checkInput);
submitWord.addEventListener('click', checkInput);
gameLoop();
</script>
</body>
</html>
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