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Contenuto
UserScrivimi un’app web completa in un singolo file HTML. L’app dovrebbe contenere un semplice gioco a scorrimento laterale in cui uso WASD per muovermi. Quando ci si muove nel mondo, occasionalmente il personaggio/sprite incontrerà delle parole. Quando si incontra una parola, il giocatore deve digitare correttamente la parola il più velocemente possibile. Più velocemente viene digitata con successo la parola, più punti ottiene il giocatore. Dovremmo avere un contatore in alto a destra per tenere traccia dei punti. Le parole dovrebbero essere casuali e altamente variabili per mantenere il gioco interessante.

Dovresti rendere il sito web molto estetico e utilizzare Tailwind.

Output di esempio

<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="https://cdn.tailwindcss.com"></script>
    <title>Side-Scrolling Typing Game</title>
  </head>
  <body class="bg-gray-900 text-white">
    <div class="fixed top-4 right-4 text-2xl">
      Score: <span id="score">0</span>
    </div>
    <div id="game" class="h-screen w-screen overflow-hidden relative">
      <div
        id="player"
        class="absolute bottom-10 left-10 w-8 h-8 bg-blue-500"
      ></div>
    </div>
    <div
      id="word-input"
      class="fixed top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 bg-white text-black p-4 rounded hidden"
    >
      <input
        type="text"
        id="typed-word"
        class="border border-gray-300 rounded px-2 py-1 mb-2 w-full"
      />
      <button id="submit-word" class="bg-blue-500 text-white px-4 py-2 rounded">
        Submit
      </button>
    </div>
    <script>
      const words = [
        'ability',
        'able',
        'about',
        'above',
        'accept',
        'according',
        'account',
        'across',
        'action',
        'activity',
        'actually',
        'address',
        'administration',
        'admit',
        'adult',
        'affect',
        'after',
        'again',
        'against',
        'agency',
        'agent',
        'ago',
        'agree',
        'agreement',
        'ahead',
        'air',
        'all',
        'allow',
        'almost',
        'alone',
        'along',
        'already',
        'also',
        'although',
        'always',
        'American',
        'among',
        'amount',
        'analysis',
        'and',
        'animal',
        'another',
        'answer',
        'any',
        'anyone',
        'anything',
        'appear',
        'apply',
        'approach',
        'area',
        'argue',
        'arm',
        'around',
        'arrive',
        'art',
        'article',
        'artist',
        'as',
        'ask',
        'assume',
        'at',
        'attack',
        'attention',
        'attorney',
        'audience',
        'author',
        'authority',
        'available',
        'avoid',
        'away',
        'baby',
        'back',
        'bad',
        'bag',
        'ball',
        'bank',
        'bar',
        'base',
        'be',
        'beat',
        'beautiful',
        'because',
        'become',
        'bed',
        'before',
        'begin',
        'behavior',
        'behind',
        'believe',
        'benefit',
        'best',
        'better',
        'between',
        'beyond',
        'big',
        'bill',
        'billion',
        'bit',
        'black',
        'blood',
        'blue',
        'board',
        'body',
        'book',
        'born',
        'both',
        'box',
        'boy',
        'break',
        'bring',
        'brother',
        'budget',
        'build',
        'building',
        'business',
        'but',
        'buy',
        'by',
        'call',
        'camera',
        'campaign',
      ];

      let score = 0;
      let currentWord;
      let startTime;

      const game = document.getElementById('game');
      const player = document.getElementById('player');
      const wordInput = document.getElementById('word-input');
      const typedWord = document.getElementById('typed-word');
      const submitWord = document.getElementById('submit-word');
      const scoreDisplay = document.getElementById('score');

      let playerX = 10;
      let playerY = game.offsetHeight - 50;
      const speed = 5;

      function placeWord() {
        const word = document.createElement('div');
        word.textContent = words[Math.floor(Math.random() * words.length)];
        word.className = 'absolute text-2xl';
        word.style.left = `${game.offsetWidth + 10}px`;
        word.style.top = `${Math.random() * (game.offsetHeight - 50)}px`;
        game.appendChild(word);
        return word;
      }

      function checkCollision(word) {
        const playerRect = player.getBoundingClientRect();
        const wordRect = word.getBoundingClientRect();
        return !(
          playerRect.right < wordRect.left ||
          playerRect.left > wordRect.right ||
          playerRect.bottom < wordRect.top ||
          playerRect.top > wordRect.bottom
        );
      }

      function startInput(word) {
        currentWord = word.textContent;
        wordInput.style.display = 'block';
        typedWord.value = '';
        typedWord.focus();
        startTime = Date.now();
      }

      function endInput() {
        wordInput.style.display = 'none';
        const endTime = Date.now();
        const elapsedTime = endTime - startTime;
        const timeBonus = Math.max(2000 - elapsedTime, 0);
        score += Math.round(1000 + timeBonus);
        scoreDisplay.textContent = score;
      }

      function checkInput() {
        if (typedWord.value === currentWord) {
          endInput();
        }
      }

      function gameLoop() {
        playerY = Math.max(
          0,
          Math.min(playerY, game.offsetHeight - player.offsetHeight)
        );
        playerX = Math.max(
          0,
          Math.min(playerX, game.offsetWidth - player.offsetWidth)
        );
        player.style.top = `${playerY}px`;
        player.style.left = `${playerX}px`;

        const words = Array.from(
          document.querySelectorAll('#game > div:not(#player)')
        );
        words.forEach((word) => {
          const currentLeft = parseInt(word.style.left);
          word.style.left = `${currentLeft - speed}px`;
          if (checkCollision(word)) {
            startInput(word);
          }
          if (currentLeft < -word.offsetWidth) {
            word.remove();
          }
        });

        if (Math.random() < 0.01) {
          placeWord();
        }

        requestAnimationFrame(gameLoop);
      }

      document.addEventListener('keydown', (e) => {
        if (e.key === 'w') playerY -= speed;
        if (e.key === 'a') playerX -= speed;
        if (e.key === 's') playerY += speed;
        if (e.key === 'd') playerX += speed;
      });

      typedWord.addEventListener('input', checkInput);
      submitWord.addEventListener('click', checkInput);

      gameLoop();
    </script>
  </body>
</html>

Richiesta API

import anthropic

client = anthropic.Anthropic(
    # defaults to os.environ.get("ANTHROPIC_API_KEY")
    api_key="my_api_key",
)
message = client.messages.create(
    model="claude-opus-4-20250514",
    max_tokens=2000,
    temperature=0,
    messages=[
        {
            "role": "user",
            "content": [
                {
                    "type": "text",
                    "text": "Write me a fully complete web app as a single HTML file. The app should contain a simple side-scrolling game where I use WASD to move around.  When moving around the world, occasionally the character/sprite will encounter words. When a word is encountered, the player must correctly type the word as fast as possible.The faster the word is successfully typed, the more point the player gets. We should have a counter in the top-right to keep track of points. Words should be random and highly variable to keep the game interesting.  \n  \nYou should make the website very aesthetic and use Tailwind."
                }
            ]
        }
    ]
)
print(message.content)