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Contenu
UserÉcrivez-moi une application web complète dans un seul fichier HTML. L’application doit contenir un simple jeu à défilement latéral où j’utilise ZQSD pour me déplacer. En se déplaçant dans le monde, le personnage/sprite rencontrera occasionnellement des mots. Lorsqu’un mot est rencontré, le joueur doit taper correctement le mot aussi vite que possible. Plus le mot est tapé rapidement avec succès, plus le joueur obtient de points. Nous devrions avoir un compteur en haut à droite pour suivre les points. Les mots doivent être aléatoires et très variés pour que le jeu reste intéressant.

Vous devriez rendre le site web très esthétique et utiliser Tailwind.

Exemple de sortie

<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="https://cdn.tailwindcss.com"></script>
    <title>Side-Scrolling Typing Game</title>
  </head>
  <body class="bg-gray-900 text-white">
    <div class="fixed top-4 right-4 text-2xl">
      Score: <span id="score">0</span>
    </div>
    <div id="game" class="h-screen w-screen overflow-hidden relative">
      <div
        id="player"
        class="absolute bottom-10 left-10 w-8 h-8 bg-blue-500"
      ></div>
    </div>
    <div
      id="word-input"
      class="fixed top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 bg-white text-black p-4 rounded hidden"
    >
      <input
        type="text"
        id="typed-word"
        class="border border-gray-300 rounded px-2 py-1 mb-2 w-full"
      />
      <button id="submit-word" class="bg-blue-500 text-white px-4 py-2 rounded">
        Submit
      </button>
    </div>
    <script>
      const words = [
        'ability',
        'able',
        'about',
        'above',
        'accept',
        'according',
        'account',
        'across',
        'action',
        'activity',
        'actually',
        'address',
        'administration',
        'admit',
        'adult',
        'affect',
        'after',
        'again',
        'against',
        'agency',
        'agent',
        'ago',
        'agree',
        'agreement',
        'ahead',
        'air',
        'all',
        'allow',
        'almost',
        'alone',
        'along',
        'already',
        'also',
        'although',
        'always',
        'American',
        'among',
        'amount',
        'analysis',
        'and',
        'animal',
        'another',
        'answer',
        'any',
        'anyone',
        'anything',
        'appear',
        'apply',
        'approach',
        'area',
        'argue',
        'arm',
        'around',
        'arrive',
        'art',
        'article',
        'artist',
        'as',
        'ask',
        'assume',
        'at',
        'attack',
        'attention',
        'attorney',
        'audience',
        'author',
        'authority',
        'available',
        'avoid',
        'away',
        'baby',
        'back',
        'bad',
        'bag',
        'ball',
        'bank',
        'bar',
        'base',
        'be',
        'beat',
        'beautiful',
        'because',
        'become',
        'bed',
        'before',
        'begin',
        'behavior',
        'behind',
        'believe',
        'benefit',
        'best',
        'better',
        'between',
        'beyond',
        'big',
        'bill',
        'billion',
        'bit',
        'black',
        'blood',
        'blue',
        'board',
        'body',
        'book',
        'born',
        'both',
        'box',
        'boy',
        'break',
        'bring',
        'brother',
        'budget',
        'build',
        'building',
        'business',
        'but',
        'buy',
        'by',
        'call',
        'camera',
        'campaign',
      ];

      let score = 0;
      let currentWord;
      let startTime;

      const game = document.getElementById('game');
      const player = document.getElementById('player');
      const wordInput = document.getElementById('word-input');
      const typedWord = document.getElementById('typed-word');
      const submitWord = document.getElementById('submit-word');
      const scoreDisplay = document.getElementById('score');

      let playerX = 10;
      let playerY = game.offsetHeight - 50;
      const speed = 5;

      function placeWord() {
        const word = document.createElement('div');
        word.textContent = words[Math.floor(Math.random() * words.length)];
        word.className = 'absolute text-2xl';
        word.style.left = `${game.offsetWidth + 10}px`;
        word.style.top = `${Math.random() * (game.offsetHeight - 50)}px`;
        game.appendChild(word);
        return word;
      }

      function checkCollision(word) {
        const playerRect = player.getBoundingClientRect();
        const wordRect = word.getBoundingClientRect();
        return !(
          playerRect.right < wordRect.left ||
          playerRect.left > wordRect.right ||
          playerRect.bottom < wordRect.top ||
          playerRect.top > wordRect.bottom
        );
      }

      function startInput(word) {
        currentWord = word.textContent;
        wordInput.style.display = 'block';
        typedWord.value = '';
        typedWord.focus();
        startTime = Date.now();
      }

      function endInput() {
        wordInput.style.display = 'none';
        const endTime = Date.now();
        const elapsedTime = endTime - startTime;
        const timeBonus = Math.max(2000 - elapsedTime, 0);
        score += Math.round(1000 + timeBonus);
        scoreDisplay.textContent = score;
      }

      function checkInput() {
        if (typedWord.value === currentWord) {
          endInput();
        }
      }

      function gameLoop() {
        playerY = Math.max(
          0,
          Math.min(playerY, game.offsetHeight - player.offsetHeight)
        );
        playerX = Math.max(
          0,
          Math.min(playerX, game.offsetWidth - player.offsetWidth)
        );
        player.style.top = `${playerY}px`;
        player.style.left = `${playerX}px`;

        const words = Array.from(
          document.querySelectorAll('#game > div:not(#player)')
        );
        words.forEach((word) => {
          const currentLeft = parseInt(word.style.left);
          word.style.left = `${currentLeft - speed}px`;
          if (checkCollision(word)) {
            startInput(word);
          }
          if (currentLeft < -word.offsetWidth) {
            word.remove();
          }
        });

        if (Math.random() < 0.01) {
          placeWord();
        }

        requestAnimationFrame(gameLoop);
      }

      document.addEventListener('keydown', (e) => {
        if (e.key === 'w') playerY -= speed;
        if (e.key === 'a') playerX -= speed;
        if (e.key === 's') playerY += speed;
        if (e.key === 'd') playerX += speed;
      });

      typedWord.addEventListener('input', checkInput);
      submitWord.addEventListener('click', checkInput);

      gameLoop();
    </script>
  </body>
</html>

Requête API

import anthropic

client = anthropic.Anthropic(
    # defaults to os.environ.get("ANTHROPIC_API_KEY")
    api_key="my_api_key",
)
message = client.messages.create(
    model="claude-opus-4-20250514",
    max_tokens=2000,
    temperature=0,
    messages=[
        {
            "role": "user",
            "content": [
                {
                    "type": "text",
                    "text": "Write me a fully complete web app as a single HTML file. The app should contain a simple side-scrolling game where I use WASD to move around.  When moving around the world, occasionally the character/sprite will encounter words. When a word is encountered, the player must correctly type the word as fast as possible.The faster the word is successfully typed, the more point the player gets. We should have a counter in the top-right to keep track of points. Words should be random and highly variable to keep the game interesting.  \n  \nYou should make the website very aesthetic and use Tailwind."
                }
            ]
        }
    ]
)
print(message.content)